Is it just me, or does vegeta sound like Ren, from Ren & Stimpy?
I feel like you could have made the animation a good deal longer, with a more detailed animation. The soundwork was pretty nice.
Nice animation. There are improvements that could be done here and there, such as animation line work. I do enjoy the random humor as well. Don't let these anons reviews that have no proper criticisms get you down, I am looking forward to your future work :)
Great flash, its very funny. I think expanding the tripping part would make it a 5/5.
Steve: Duuuude, I'm so tripping cubes right now...
Thanks for the comment :3
Seems like a good game, but lag prevents it from being a great one. The lag gets so bad at times that it is game breaking. Fixing this one issue would allow this game to easily earn a 5 stars
Good game, but your character lags way often after round 14, even on the lower quality. Cost me a couple of lives but addicting nonetheless. Improving this one problem, or perhaps an option for the bodies to clear up would help those that don't have uber computers.
You have to use melee or unarmed to knock off the enemies helmets, then you shoot them in the head to kill them.
Good game, could be better with some tweaks...
This was a very fun and enjoyable game, however just a few tweaks would have made this a number one on the front page.
First, I had found that other than dropping off alien troops, the player wasnt very involved in the success during gameplay. It had become more like watching a show than playing a game. The addition of the shockwave seemed little more than a tack on, as I found the game consistently spammed them after the enemy troops were killed.
I admire the diversity of the number of alien troops you could have at your disposal, along with the upgrades, but many of the troops simply were not necessary. many other units could attack buildings as well as enemy troops, essentially devaluing the demolition alien. This is merely one example of many.
( Game Ruiner Strategy Ahead, do not read unless you have already beat the game)
During the mid to latter levels, I found a strategy that required merely the use of three separate troops that were extremely successful all the way to the last level and including it. It seemed that ( when fully upgraded), the 50 point trap, and both flying units were all the player needed to win. Placing down the traps on AA units to kill multiple of them, then spamming 5-6 AA flying troops, then releasing the multitarget aerial troop would decimate any level. The game had lost its troop diversity at that point, as no other alien was necessary.
On the good side, I loved the artwork and moving backgrounds. The little graphical improvemnets in a game does a lot to pull in the player, and you guys did a great job coding the game.
Can't wait to see the next installment, with a few tweaks, it would be perfect!
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